

Travel Mode allows for that area to change. Each area is home to a unique set of Pokémon that can be captured in Catch 'Em Mode. When the game begins, one of seven areas is selected. As there are three balls under the window, there will be no carrying over of lighted Poké Balls should two balls have already been lit up and another two are added. When an evolution is successful, you get not one, but two more Poké Balls lighted under the silhouette window. If you lose the ball or the time runs out, the evolution will not happen. Hit the ball into the hole to complete the evolution. Hit it with the ball and repeat two more times. A small evolution item will appear somewhere on the board. The Pokémon that is trying to evolve appears and the clock is set at two minutes. Choose the Pokémon that you would like to evolve, so as to start the mode. Then hit the ball into the Poké Mart (the Mart does not have to be opened by any other way). To start Evo Mode, send the ball through the Left Loop three times. Unlike in the original Pokémon Pinball, Evolution Mode is only available when there is a Pokémon that is capable of evolving. If the catch is successful, another Poké Ball lights up under the silhouette window.Įvolution Mode (or Evo Mode) is where a Pokémon that was previously captured can be evolved into another Pokémon. Hit it with the ball two times before it goes back to the cave (on the Ruby Field) or the shop (on the Sapphire Field). The Pokémon will crawl across the bottom of the board. The Pokémon will hatch from the egg and there is a set (but hidden) time limit. It is activated by hitting Cyndaquil four times (on the Ruby Field) or by hitting it through the Egg Loop four time (which is between the Right Loop and the Wailmer on the Sapphire Field). Should a catch be successful, one Poké Ball out of three will light up under the silhouette window.Įgg mode is where a Pokémon hatches from an egg. If the clock runs out or the ball is lost, the mode is over and you miss the Pokémon. If the ball hits any of the bumpers three times, the Pokémon will appear out of the panel. Then send the ball into the Sharpedo (on Ruby Field) or the Wailmer (on Sapphire Field) to start the mode.Īfter this mode is activated, the Pokémon Panel shows the silouhette of the Pokémon available to be captured and the stopwatch starts at two minutes. To activate it, send the ball through the Right Loop two or three times (Sending the ball through the loop three times allows for a rarer Pokémon to be available for capture).

The game also featured limited e-Reader compatibility, allowing for you to get various bonuses and more protection from failure and getting the various very rare Pokémon easier.Catch 'Em Mode is where a Pokémon can be caught. It features various bonus rounds featuring these Pokémon and even includes a new mechanic to allow for the obtaining and hatching of Pokémon through eggs This game features a total of 205 Pokémon to capture, containing the entirity of the Hoenn Pokédex, the Johto starters and the Pokémon Aerodactyl. Each of the boards has a variety of locations for you to discover, each with their own set of Pokémon to capture These boards have multiple Pokémon in them to help or thwart your attempts to capture Pokémon in the area that you are in. Like it's predecessor you have 2 boards to choose from, A Ruby Board and a Sapphire Board. Instead, it allows vibrations to go through the Gamecube controller if you are playing it on the Gamecube Gameboy Player. However this game does not feature the Rumble Pack which it's predecessor did. This new version of the game features updated graphics and tighter mechanics. The sequel to the hugely successful Pokémon Pinball which was on the Gameboy Color. Black: Victini & ReshiramWhite: Victini & Zekrom.Pokémon Ranger & The Temple of the Sea!.Mystery Dungeon - Explorers of Time & Darkness.Mystery Dungeon: Blazing, Stormy & Light Adventure Squad.Pokémon Battle TrozeiPokémon Link: Battle.
